So it’s been exactly a month since we’ve released the flash version of Speedrunner on the web. Time for a post-mortem! In this post, we’ll discuss a few points that went right and wrong during the development process, we’ll discuss the financial picture behind Speedrunner, and to top it off we have a couple of exciting announcements! We don’t post often; but when we do, it’s filled with lots of goodies!
First, let’s start with discussing Speedrunner’s successes. As of now, the game has been played well over 3 million times, which by my standards makes it a definitive success. By comparison, we like to look at Steambirds’ numbers for a benchmark, and although we’re not as successful as they were, our play numbers are quite close. Here’s a fancy looking graph detailing he game’s views:
Currently, the game is steadily attracting a little over 50,000 views a day. Another interesting stat is the average play time, which clocks in at just over 10 minutes. To put that number in more perspective; we have quite a high bounce rate, around 13%. This means that 13% of the ...