New project art and some Speedrunner updates

As you may know from a recent post here and our twitter stream, Casper has been working on a new DoubleDutch game. This game was in need of some pretty artwork, but unfortunately Gerrit Willemse, who did the art for Speedrunner, did not have time to help us out this time.

This opened the opportunity for us to contact Robin Keijzer, whose work we have been admiring for quite a while, as he was the art director at Playlogic for the Xbox 360/PS3 game Fairytale Fights. We think his crazy awesome art style will work very well with this new game, and luckliy, he was able to find some time to work with us on this new game!

Currently, quite a bit of art is already done, and we are ready to slowly start showing off some of it. The first piece of art to be released is a concept of one of the four playable characters in the game. We don’t have a name for this character yet and we would love to hear your suggestions!

Head over to Robin's blog post to see the larger image. While you are there, be sure to check out his other artwork, as it features some really cool stuff!

We’re planning to release new artwork every friday for the next couple of weeks, so keep an eye on our twitter feed and facebook page, as we’ll post a message when the new art arrives.

On another note; we’re also still very much active on the Speedrunner front. We’ve been working on patch 1.2 for XBLIG which squashes (hopefully) the last two bugs, and brings 2 new expert-level multiplayer maps: Factory and Powerplant! The patch will be released, if all goes to plan, sometime around Christmas.

I (Gert-Jan) am also working hard on the PC version of Speedrunner HD. Casper and I have actually been playing some online multiplayer matches, and it’s working quite nicely already!

Well, that's all for now. Keep a close look on our twitter, facebook and/or google+ pages to get the latest updates on Speedrunner and the new project!

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