Get ready for an interesting post, as we're making not one, not two, not three, but four (that's right, I said it, four!) announcements! We don't post often, but when we do..
Anyway, I can finally say what I've been wanting to say for quite some time:
WE ARE NOW ACCEPTING SIGN-UPS FOR BETA TESTERS
Yay! After working on the online multiplayer code for a long time, it is now finally getting to a point where we're (semi-)confident that it's robust enough to start letting some early playtesters in. So if you're interested, sign up for the Beta via the link below!
Before you do that, though, we have a couple more announcements for you. First up:
WE'VE PARTNERED UP WITH FELLOW INDIE DEVS TINYBUILD GAMES,
who are known for 'No Time To Explain' and 'Robot Dinosaurs That Shoot Beams When They Roar' (which are really awesome, so check them out if you haven't heard of them yet). The guys at tinyBuild are helping us with the promotional aspects of the game. That includes doing the promotion & marketing stuff (making a trailer, talking with press, etc), but also ...
Today, I'm very excited to finally announce that, yes, we are bringing Speedrunner HD to the PC, and yes, it is coming out on Steam!
Since the game was first released on Xbox Live Indie Games, we've been receiving a lot of requests from players who would like to see the game on PC so that they could play against their friends online. Well, we couldn't agree more!
Readers of our blog might have already known that we were working on bringing the game to PC, but now the rest of the world will know as well, including the fact that it's actually coming out on Steam.
Besides offering more content and an online multiplayer mode, we're also working on implementing an advanced leaderboards and ranking system, which will allow players to really show who is the best Speedrunner in the world!
Now, with all the work that still has to be done (and the other game, Chaos Battle, that we're also working on), it's difficult to say when the game will be finished, so we don't have an official release date for you yet.
But stay tuned, we're ...