Updates, updates, updates..
Posted by Cas | Filed under SpeedRunners
the last two weeks we're kind of crazy, as we RELEASED SPEEDRUNNERS ON STEAM last Monday. We also somehow got it into our heads that it would be a good idea to fly across the globe and go to PAX for a week only two days after that. Indie lifestyle, right?
Anyway, at the same time we've been working hard on improving the game and have already pushed a couple of updates. You can read about that over on the Steam Forums: http://steamcommunity.com/app/207140/discussions/
Of course, we've also got a couple of interesting updates coming up, which I'd like to tell you about right now.
First of all, the next update will include some relatively minor, but still important bug- and gameplay fixes, like an improved camera system. Secondly, we're going to start with "What if.." Thursdays. From next Thursday on, every Thursday will see a modifier being active for 24 hours.
The first "What if.." will be "What if.. all items were grappling hooks? (SpeedHookers!)", after which we'll see other modifiers, such as 'IceRunners', 'SpeedRapture' and many more! We've got a couple of them designed already and I can promise you some of them are really crazy. We're also planning on getting you (the community) involved in voting or giving suggestions for modifiers.
Finally, I'm currently working on adding AI bots to the game, and progress has gone really promising so far! So hopefully I'll be able to push those in an update somewhere this or next weeks. They're not super-good yet, so they might not pose an interesting challenge to those really expert players out there, but they can definitely be useful for when you want to play but can't find any opponents online.
And oh yeah, there'll be a new map soon as well of course!
If you're interested in keeping up to date on the latest news, make sure to follow us on twitter (@dd_games); we post there more often than we do here ;)
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